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Warp Travel

Warp is intra-constellation fast travel — it lets you cross large distances within a constellation quickly. Smaller ships warp faster; larger ships take longer to calculate but still move fast.

How to Warp​

  1. Set a waypoint — Click a destination on the constellation map (M)
  2. Align your ship — Point toward the waypoint (within 30°)
  3. Build speed — Maintain at least 50 u/s for 3 seconds
  4. Warp triggers automatically — Your ship enters warp when conditions are met
  5. Arrive at destination — Warp ends when you're within 200 units of the waypoint

Warp Phases​

PhaseDescription
ReadyWaypoint set, waiting for alignment and speed
CalculatingShip is computing the warp jump
TravelingShip is in warp — moving at warp speed
CooldownWarp complete, 60-second cooldown before next warp

During Calculating and Traveling phases, your ship is immune to collisions.

Speed Multipliers by Ship Class​

Smaller ships warp faster. The multiplier is applied to your ship's base max speed.

Ship ClassWarp MultiplierApprox Speed
Corvette15x~1,500-2,000 u/s
Frigate13x~1,100-1,300 u/s
Destroyer11x~770-880 u/s
Cruiser10x~800-900 u/s
Carrier9x~585-648 u/s
Hauler8x~560-608 u/s
Battleship8x~480-528 u/s
Dreadnought7x~350-392 u/s

Calculation Time​

Larger ships take longer to calculate the warp jump:

Ship SizeCalculation Time
Small (Corvette, Frigate)3 seconds
Medium (Destroyer, Cruiser, Hauler)5 seconds
Large (Battleship, Carrier, Dreadnought)10 seconds

Warp Interruption​

Warp can be interrupted by:

  • Taking damage — Any hit cancels warp
  • Warp Disruptor — An enemy utility that disrupts your warp field
  • Interdiction Beacon — A deployable device that creates a warp-blocking zone
  • Manual cancellation — You can cancel warp at any time
  • Sun radiation — Emergency exit if you warp near a sun

Interdiction​

Warp Disruptors​

Equippable utility items that can disrupt an enemy's warp. Craftable at the Equipment Lab.

Interdiction Beacons​

Deployable devices that create a warp-blocking zone:

TierRadiusDurationHealthCost
T1500 u60s100 HP1,000
T2650 u90s150 HP3,000
T3800 u120s200 HP8,000
T41,000 u180s300 HP20,000
  • Max 3 beacons per player
  • Must be placed at least 2,000 units from stations
  • 30-second cooldown between deployments
Escape Artist

If you're being chased, activate warp as soon as possible. Corvettes calculate in just 3 seconds — hard to catch if you're already moving. Watch out for warp disruptors!

Pirate Tactic

Interdiction beacons are a pirate's best friend. Place them near asteroid belts or trade routes to catch unsuspecting haulers dropping out of warp.