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Warp Travel

Warp is intra-constellation fast travel — it lets you cross large distances within a constellation quickly. Smaller ships warp faster; larger ships take longer to calculate but still move fast.

How to Warp

  1. Set a waypoint — Click a destination on the constellation map (M)
  2. Align your ship — Point toward the waypoint (within 30°)
  3. Build speed — Maintain at least 50 u/s for 3 seconds
  4. Warp triggers automatically — Your ship enters warp when conditions are met
  5. Arrive at destination — Warp ends when you're within 200 units of the waypoint

Warp Phases

PhaseDescription
ReadyWaypoint set, waiting for alignment and speed
CalculatingShip is computing the warp jump
TravelingShip is in warp — moving at warp speed
CooldownWarp complete, 60-second cooldown before next warp

During Calculating and Traveling phases, your ship is immune to collisions.

Speed Multipliers by Ship Class

Smaller ships warp faster. The multiplier is applied to your ship's base max speed.

Ship ClassWarp MultiplierApprox Speed
Corvette15x~1,500-2,000 u/s
Frigate13x~1,100-1,300 u/s
Destroyer11x~770-880 u/s
Cruiser10x~800-900 u/s
Carrier9x~585-648 u/s
Hauler8x~560-608 u/s
Battleship8x~480-528 u/s
Dreadnought7x~350-392 u/s

Calculation Time

Larger ships take longer to calculate the warp jump:

Ship SizeCalculation Time
Small (Corvette, Frigate)3 seconds
Medium (Destroyer, Cruiser, Hauler)5 seconds
Large (Battleship, Carrier, Dreadnought)10 seconds

Warp Interruption

Warp can be interrupted by:

  • Taking damage — Any hit cancels warp
  • Warp Disruptor — An enemy utility that disrupts your warp field
  • Interdiction Beacon — A deployable device that creates a warp-blocking zone
  • Manual cancellation — You can cancel warp at any time
  • Sun radiation — Emergency exit if you warp near a sun

Interdiction

Warp Disruptors

Equippable utility items that can disrupt an enemy's warp. Craftable at the Equipment Lab.

Interdiction Beacons

Deployable devices that create a warp-blocking zone:

TierRadiusDurationHealthCost
T1500 u60s100 HP1,000
T2650 u90s150 HP3,000
T3800 u120s200 HP8,000
T41,000 u180s300 HP20,000
  • Max 3 beacons per player
  • Must be placed at least 2,000 units from stations
  • 30-second cooldown between deployments
Escape Artist

If you're being chased, activate warp as soon as possible. Corvettes calculate in just 3 seconds — hard to catch if you're already moving. Watch out for warp disruptors!

Pirate Tactic

Interdiction beacons are a pirate's best friend. Place them near asteroid belts or trade routes to catch unsuspecting haulers dropping out of warp.