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Reputation System

Your reputation tracks your behavior in ASTRA. Kill innocent players and you'll become a wanted criminal. Hunt down outlaws and you'll become a hero.

Reputation Range

Reputation ranges from -1,000 to +1,000, starting at 0 (Neutral).

Status Levels

StatusReputationEffects
Outlaw≤ -750Police call backup, maximum hostility
Wanted-500 to -750Police start attacking you
Neutral-500 to +500Normal standing
Hero≥ +50010% repair discount at stations

Gaining Negative Reputation

Killing other players costs reputation. The penalty depends on where you do it:

Constellation TierKill Penalty
T1-T2 (newbie space)-500 reputation
T3-T4 (lawless space)-100 reputation

Weak Target Penalty

Killing a much weaker player (power difference > 100) adds an extra -100 to -200 reputation penalty. The bigger the power gap, the harsher the penalty.

Newbie Zones

Killing players in T1-T2 constellations carries a massive -500 reputation hit — one kill and you're nearly Wanted. The game heavily discourages griefing new players.

Gaining Positive Reputation

Kill Wanted or Outlaw players to gain reputation:

Target StatusReputation Reward
Wanted (≤ -500)10% of victim's
Outlaw (≤ -750)20% of victim's

Example: Killing an Outlaw at -900 reputation gives you +180 reputation (20% × 900).

Bounty System

Criminal players accumulate bounties:

  • 80% of credits dropped on death become bounty
  • System tops up small bounties (max 500 credits)
  • Bounties of 100+ credits are broadcast every 5 minutes with the player's last known location, ship class, and constellation
  • Collecting a bounty also grants 10% of the bounty value as reputation

Reputation Decay

Negative reputation slowly decays toward 0:

  • Rate: 10 points per hour (only while online)
  • Only negative reputation decays — positive reputation is permanent

At -750 (Outlaw), it would take 75 hours of online time to naturally decay back to Neutral.

Status Effects

Outlaw (≤ -750)

  • Station police drones call reinforcements when you're nearby
  • You're a high-value bounty target
  • Other players are rewarded for killing you

Wanted (-500 to -750)

  • Station police drones will attack you on sight
  • You appear on bounty broadcasts
  • Other players are rewarded for killing you

Neutral (-500 to +500)

  • Normal gameplay
  • No special effects

Hero (≥ +500)

  • 10% discount on hull repairs at stations
  • Recognized as a protector of the constellation
No Access Restrictions

Even Outlaws can dock at stations and use all services. Reputation affects NPC behavior and bounties, but never locks you out of game features.

Tips

  • Reputation is hard to rebuild — Think before you shoot. One kill in newbie space (-500) takes 50 hours to decay.
  • Bounty hunting pays — Hunting Outlaws is lucrative and builds positive reputation.
  • Check constellation tier — Killing in T3-T4 costs much less reputation (-100) than T1-T2 (-500). If you must PvP, do it in lawless space.
  • Power matters — Don't punch down. Killing weak players carries extra penalties.